6 sec 60 2 800.
How many satchels for sheet metal roof rust.
Sheet metal roof soft side 301 explosive ammo hard side 363 explosive ammo sheet metal wall soft side 393 explosive ammo hard side 401 explosive ammo.
When placed in a recycler rockets will yield.
Tool quantity time fuel sulfur.
The primary fire button or left mouse button is used to throw the beancan grenade.
It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Tool quantity time fuel sulfur.
75 gun powder 5 explosives.
Crafting a satchel charge requires.
The beancan grenade is an improvised explosive in experimental rust.
1 satchel charge 1 c4 1 rocket metal barricade 107 explosive ammo 4 satchel charges 1 c4 3 rockets wooden window bars.
One of the few downsides of this ammunition as compared to regular 5 56 rifle ammo is that it is more expensive to craft it.
42 sec 240 11 200.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
It also deals relatively significant damage to wood stone and sheet metal structures and especially to sheet metal doors.
6 min 36 sec 13 400.
The high velocity rocket that has increased range accuracy however does 40 less damage to buildings 75 damage.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Information accurate as of.
The incendiary rocket painted red and has the capability to cause fires to buildings players.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
Once a satchel charge has been stuck to an object it will automatically arm itself.